THE LEGEND OF ZELDA: THE WIND WAKER
Alright, the first person who makes a height comparison between myself and Link is getting an axe up his ass.
Well, Gamecube’s sales haven’t been exactly stellar, so now’s as good a time as any for Nintendo to trot out all the old franchises that everyone’s been waiting for.
Zelda’s finally back and yeah, the graphics look like a fucking Disney cartoon. But give it a chance. Trust me. You’re already reading a review written by a fucking vegetable, you might as well listen to me, fuckface.
In this latest adventure (fuck, how cliché does that sound?) Link is back to being the small boy we remember from the first game on the NES back in the 80’s or whenever the fuck that was. The graphics definitely jump out at you and are absolutely amazing to see in motion. Believe me, the game controls just as tight as it looks. It doesn’t hurt that you’re given an EXTREMELY huge world to explore. The catch? It’s covered with ohh, say 90% water. Not to worry, Link is able to navigate with his talking boat (ok yeah, it sounds dumb, but stick around) and his ability to control the wind.
With cool innovations like using the dynamic of wind direction in situations beyond getting your boat to move, several extremely challenging dungeons and AWESOME boss fights, the
newest Zelda game more than pays for itself. Expect a good 20 hour game with TONS of sidequests.