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Date Added: 07/21/2003
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RESIDENT EVIL

Yup, you remember Resident Evil. Zombies, not a lot of ammunition, annoying control scheme, puzzles involving keys, locks and uh…more keys. Well, it’s been remade for the Nintendo Gamecube let me tell you….it’s uh….pretty good, actually.

First thing’s first. Control scheme. If there’s one thing in this world that makes me want to flail my leaf-thin excuses for arms in a vain attempt to chop someone or something’s ankles to death with this fucking ax, it’s the control scheme of every Resident Evil game EVER. CAN I PLEASE WALK IN THE DIRECTION I AM PUSHING THE CONTROLLER, CAPCOM?

*whew*… Ok, glad I got that outta the way. Seriously though, awesome game but the control scheme is just SUCH a pain in the ass. I’m sure half of you reading this have played RE before and know what I’m talking about. No matter which direction your character is facing, you have to press UP to make him walk forward. What’s that? You wanna change directions? Whoa, there chief. That means you must pivot your guy like a fucking tank and make him face the direction you want to go.

Control aside, the graphics are untouchable, the story is quite engrossing and the developers have assured everyone that the game has actually been RE-made (womp womp) with people who have played the original version in mind. Certain rooms have been moved around, zombies jump out at different points, etc.

As you can tell from my rant before, I had a bit of a hard time getting past the control scheme but I’d recommend Resident Evil for Gamecube as a solid rental and even a good "used game" pick up which should run you about twenty beans if you’re feeling saucy.

STREET FIGHTER ANNIVERSARY COLLECTION
by CAPCOM